Spess Marshal
A downloadable game for Windows, macOS, and Linux
My Roguelike jam 6 submission Spess Marshal.
A third-person roguelike (not really though) game set in the vastness of space. Players traverse three expansive space station levels, aiming to locate and escape through randomly positioned exit portals while contending with unpredictably spawned enemies. Navigating these stations requires strategy; sprinting depletes stamina which must recharge, and players can momentarily harness a slow-motion "bullet time" ability for an edge in combat. Each level ramps up the number of enemies. Be careful carelessly sprinting into unknown rooms and corridors.
Not sure this qualifies for the required or optional theme. Will let the reviewers decide.
Source code available https://github.com/awesolabs/spess-marshal
Exported game only tested on windows
Jam Goals
Goal | Met | Note |
---|---|---|
Map Gen | yes | Ported map generation from another project where I had no gameplay code. Was nice to put that code into a working prototype. Was hoping to use the map gen code for procedural generation but ran out of time. |
3rd Person Controller | yes | Never wrote a 3rd person controller. Got one working fairly well which is a first for me |
Physics based projectiles | yes | Wanted to have physics based projectiles for the shooting mechanic. Bit tricky but seems to work ok. |
Enemy AI | yes | yes they just turn at you and shoot. Thats AI right? Still a first for me so its a win in my book |
Game Loop e2e | yes | Wanted to ensure I had a "complete" game loop. Working basic mechanics and an actual start and end, even if they are stupendously rudimentary |
Item Pickups | no | Wanted some basic item pickups like health and powerups etc. Spent too much time on character controllers and projectiles. Oh well |
Story | no | Had a story in mind where there was a antag to hunt down while moving between stations. Possibly dueling sisters or some such. Ran out of time and didnt have the experience to implement right |
More enemies | no | Ran out of time. Had some models set aside for them though |
Controls:
Move | WSAD |
Sprint | Left Shift |
Look | Mouse |
Fire | Left Mouse Button |
Slow Mo | T Key |
Unfocus Mouse |
Escape Key |
F1 - quick switch to menu scene
F2 - F4 - quick switch between acts 1, 2, 3
F5 - Switch switch to credit scene
Credits
Engine | https://godotengine.org/ |
---|---|
Map files, sounds, and assets | https://github.com/tgstation/tgstation |
3D Models | https://poly.pizza/u/Quaternius |
Status | Prototype |
Platforms | Windows, macOS, Linux |
Author | b2ku |
Genre | Shooter |
Made with | Godot |
Tags | Game Jam, Godot, Roguelike, ss13, Third-Person Shooter |
Code license | MIT License |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Links | Source code |
Download
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